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Civ 4 or civ 5
Civ 4 or civ 5





civ 4 or civ 5

Luxuries: Gold, Silver, Copper, Gems, Salt Plains, Grassland, Hill, Desert, Tundra, Snow These improvements can be built by a worker anywhere there is appropriate terrain. This article lists all improvements in Civilization V. And finally, there are certain improvements that can only be built by using Great People. There are some improvements only available to certain civilizations. Improvement yields, which include both relevant increases depending on the resource as well as bonuses from appropriate technologies such as Fertilizer, will be added to the base terrain yield combined with increased yields from the resource itself (yields provided when worked by a city). When any improvement is pillaged, it will be inactive until repaired by a Worker (including Great Tile Improvements). Improvements are susceptible to pillaging by enemies, including Barbarians. Building with a Worker requires several turns, while the Work Boat finishes the improvement instantaneously. Improvements remove forests and jungles unless otherwise specified (notably the Trading Post and Camp). Grassland and Plains have a new rocky texture to help the hills stand out.With the exception of Great Tile Improvements, most improvements can be built by a Worker (or a Work Boat at sea), given the appropriate technology and provided that the tile meets the requirements. * Jungles and Forests have new scattering to appear more denseįOW textures updated to reflect all the new terrain textures * Jungles utilize new decals and textures for existing geometry

civ 4 or civ 5

* Deciduous trees added to regular forests with new textures and geometry * New geometry and ArtDef settings for all the forests, including lower end systems * Ocean Floor Decals have a Base Color map change to match lighter sand of Civ V

civ 4 or civ 5

* Ice Chunk texture reworks for Base Color and Normal maps * Noise scale increases on Ocean (Deep and Shallow) as well as Lakes Modified Water Density, Water Scatter to match Civ V palette: Modified all terrain textures including height, base color, and gloss maps: * Adjusted the image curves to create a bit more contrast and match the overall look of Civilization V. * Reduces saturation of building and units. Screenshots include a few game play shots with FOW. It's an example of how much you can change the visuals and I hope it provides inspiration to try your own modifications.Īdded new screenshot to better reflect recent updates. I was challenged by the team to create an expansive mod using Mod Buddy, and this was the end result. Compatible with every release, up to and including Gathering Storm. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more neutral palette, along with a number of other small changes.

civ 4 or civ 5

This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V.







Civ 4 or civ 5