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And if you can get any of the stats from gear that you want to keep long term, then those are very helpful, such as the poly gear in arx and the belt in act 2. But minimum one warfare early one for executioner. Generally, you want to get the non warfare skills up first (or at least by level 16) and then start pumping warfare, so you can pull off the big combo. You want 3 hydro and 3 necro for blood storm and blood rain (and really any other necro spells)ġ0 warfare for the bonus physical damage and if you want, bouncing shield.
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Weapon wise, whatever gives you the best crit chance, and mystical masterwork weapons on the rune slot give you more wits. Definitely flame rune of power in the neck slot for crit and int bonus. Stat wise, you'll want max int, then pump wits, sprinkling in memory when needed. They are late bloomers, and won't really shine until level 16 when apotheosis is available. You'll want to use an elf for blood mages, or even an elf shape shifting mask, as flesh sacrifice gives easy elemental affinity on top of its normal effects. If you can grab some scrolls, they make both skills even better.
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