There's a lot of work to do so we're going to skip the briefing and the walk across the deck to climb into the aircraft. The infamous Battlefield 3 Jet demo is super-cool, granted, but it's a pew-pew roller-coaster with a jet theme. Install to: Arma 3\user\missions\1_CarrierOPS.altisĬheck out the Script_Description.txt file to find out more about how to use the scripts and GUI in your own missions. This ALPHA build includes a DEMO mission which should be accessed through the EDEN editor. Watch your throttle percent each time you exit the menu in case the AI is trying to fly you into the dirt. But when the menu is open an "AI pilot" will take control of your jet and keep it on the straight and level. This "feature" is more of a glitch at the moment. (Not yet constrained by selectBestPlaces or isFlatEmpty) This feature is WIP and I advise you stand in a decent place for a helicopter to land before you trigger it. If you do happen to get shot down (apparently they got super-lucky) make sure to report to Control (TUNE) and engage the Emergency Transponder with "EMERG". The communications button on the GUI will toggle between the flight group and the carrier, in case you need to bug out.īecause you ultimately define your own destiny.īecause you most certainly have no affect on your own destiny. Using this button completely changes the mission. At high cruise your group will fly ~3400-5000m 700 kph. At low cruise your group will fly ~200-500m 600 kph. Right now it's programmed for a dynamic fly low/high. The Cruise button defines your flight group parameters. This gimick does basically nothing but it's also super-friggin'-cool for some reason. This process can take a few seconds so be cautious and any damage more severe than control surfaces will not be repaired. Next time your bird starts veering off due to a couple stray rounds (they got lucky) just hit the "FIRE" button on the GUI to extinguish the fire and return control to those surfaces. When flight surfaces become damaged flying becomes a real chore. But when the whole sky is full of hot-spitting-death sometimes we take some heat. You're the best-of-the-best so you never get shot down. Be sure to turn it off as part of your landing proceedure. This system is configured to start automatically after take-off but can be controlled by the "WARN" button on the GUI. In case we wander too close to the deck an obvious visual and audio cue will prompt us to correct altitude. Players can change groups when prompted to complete the next part of the mission or switch to a new flight pattern depending on the situation. This button can be configured to do whatever but in this demo it moves the mission forward. The orbital Livefeed tracks the jet no matter where it goes with vision modes for different situations. The JET TOYS mission control interface provides several fun and immersive ways to control in-flight mission parameters.